Assets4Godot
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Bulk Auto Tile
BulkAutoTile
Godot implementation of an autotile algorithm for tilemaps with JSON configuration.
The asset code is under the MIT license, and you pay for the compiled, ready-to-use version to support the creator and the platform. Source code is FOSS.
Why?
Godot's terrain implementation works well for static maps that do not change during gameplay. However, it is extremely slow for use cases like rendering chunks at runtime or generating large portions of the tilemap.
This library is designed to solve this issue for projects that require runtime autotile generation.
Features
- Ready-to-use Godot implementation
- Bulk AutoTiling
- Fully async compatible
- Multiple tile types can autotile with each other
- Much faster than Godot's terrain implementation
- Tile configuration (includes bitmasks and connections)
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